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Node and SceneTree

One of the core concepts is SceenTree, which is the hierarchy of nodes.

What is Node?

Node is the most basic block in creating game entity.Everything is a node in scene.A node contains a Parent and a list of Children.It builds a tree structure.

What is SceenTree?

A Scene Tree is the structure you build out of nodes. A scene has a single "root" node,and all other nodes are descendants of it. This hierarchical structure is powerful: - Organization: Group related nodes together. For example, a Player node might have a Sprite and a Camera2D as its children. - Relative Transformations: A child node's position, rotation, and scale are relative toits parent. If you move the parent, all its children move with it, maintaining their relativpositions. AttributeTargets.Field